đŽ Game IPs as Forever Platforms: Learning from Python, Not Disney
Every AAA game today is a de facto platform.
Even the nonâlive service ones. Yes, even the ones that never call themselves âplatforms.â
Letâs list the signs:
- They receive content updates, expansions, and patches for years.
- Theyâre increasingly bundled with mod tools or launched on ecosystems that encourage modding.
- Players invest hundreds of hours and dollars into characters, cosmetics, and saves.
- Communities emerge, then harden into cultures.
And yet: every few years, these platforms are deliberately abandoned. The next iteration rolls out. The old one goes dark. Itâs like opening a new restaurant by burning the old one down.
Why?
Because the games industryâespecially its biggest publishersâstill operates like Disney:
- New title? Reset the continuity.
- Old title? Let it rot or shut it down.
- Sequel? Expect full repurchase, no interoperability.
But what if we took a different path?
What if we treated game IPs like Python, the open-source programming language, instead of like disposable movie franchises?
đ Pythonâs Quiet Revolution
Letâs talk about Python. For those who donât know: Python is one of the worldâs most widely used programming languages. In 2008, the Python community released version 3.x, which broke compatibility with Python 2.7x in important ways.
They had every reason to ditch the old version.
But they didnât.
Instead, Python 2.7x remained supportedâand widely usedâfor over a decade. In fact, in many systems today, both versions still coexist. Why? Because thousands of applications, systems, and institutions relied on Python 2.7x. It wasnât just legacy code. It was living infrastructure.
Rather than force an upgrade, the Python community did something radical: they kept the old platform alive while growing the new one.
No burn-it-down mentality. No forced obsolescence.
Instead: patient evolution, long-term interoperability, and deep respect for what came before.
đ A Monster Hunter Hypothetical: How Everyone Wins
Now, imagine if a game publisher applied this philosophy to a major seriesâsay, Monster Hunter.
Scene: Itâs 2025. Capcom is launching Monster Hunter: Wilds.
The trailers are glorious. The new biome system is all the rage. Steam is featuring it on the front page. Preorders are flying.
But instead of quietly abandoning the previous games, Capcom embraces them.
They turn Monster Hunter into a multi-generational platform.
Hereâs how it plays out:
- Legacy Enhancements: MH:World receives a surprise patch: ultrawide support, Steam Deck optimization. Rise gets rebalanced endgame hunts and a better save cloud sync across platforms.
- Interoperability: If you own Wilds, you unlock exclusive cosmetics in World and Riseâand vice versa. Layered armor, titles, layered weapon skins. Small things, but meaningful.
- Smart Bundling: Wilds launches at $70. But Capcom offers a _âMonster Hunter Continuum Packâ_: Wilds + Rise + World + all DLC for $95. Instant library, instant nostalgia, instant platform.
- Timed Events: The Wilds launch is celebrated with a rotating âFestival of Beastsâ across all three games. Popular monsters return in time-limited hunts. Rewards echo across titles.
- Mod Ecosystem Sync: Mods that enhance UI, animations, or retextures can be backportedâor crossportedâwith support. Some even get officially featured or sold, Valve-style.
Result?
Wilds crushes sales records.
World hits its highest concurrent player count since 2020.
Rise trends again on the Switch eShop.
And Capcom doesnât just sell one gameâthey revive an ecosystem.
Players donât feel like theyâre leaving behind a beloved game. They feel like theyâre being welcomed deeper into the same ongoing world.
Thatâs not churn. Thatâs continuity. Thatâs forever.
đ§Ź From Modding to Commons: Valve Already Gets It
Letâs not pretend this idea is new. Valve has been halfway there for years.
- Counter-Strike was a mod.
- Team Fortress was a mod.
- Dota 2 came from Warcraft III.
Valveâs platformâthe real oneâis Steam itself, and its Workshop is a proto-commons: a space where players can co-create, remix, sell, and iterate.
Some mods are so good, theyâre spun out as standalone products. Thatâs not decay. Thatâs platform maturity.
If a gameâs modding community produces products that eventually compete with the base game, thatâs not a threat. Thatâs growth without waste.
đą Forever Products: The Post-Growth Gaming Model
A Forever Platform isn't just good for nostalgiaâitâs better business in the long run:
- It builds cumulative value.
- It sells bundles that feel generous.
- It respects the playerâs time, investment, and culture.
- It encourages community stewardship.
Itâs the FLOSS model applied to entertainment: not just free software, but free ecosystems. Moddable, remixable, expandable. Not replaceable.
Yes, the industry can still make money. Maybe more moneyâjust across a longer curve.
We donât need every game to be a forever platform. But when you strike goldâlike Elden Ring, BotW, Monster Hunterâyou donât pave over the mine. You build the village on top of it.
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